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AI Insights · Timothy · September 2024

Top Puzzle Games in Latin America Q3 2024: Unified Platform Performance

Discover the performance trends of the top five puzzle games in Latin America during Q3 2024 on a unified platform, with insights on downloads, revenue, and active users.

Top Puzzle Games in Latin America Q3 2024: Unified Platform Performance

In the third quarter of 2024, the top five puzzle games in Latin America showcased varied performance trends on a unified platform, which includes data from both iOS and Android. Here's a closer look at how these games fared in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.

Block Blast! from Hungry Studio saw a significant number of downloads, starting strong with approximately 663K in the first week of July and peaking at around 711K by the end of the month. However, there was a gradual decline toward the end of the quarter, ending at roughly 388K in the last week of September. Weekly active users mirrored this trend, beginning at about 3.6M and showing a slight decline to approximately 3M by the end of the quarter.

Wood Screw by Dino Global Studio experienced a steady decline in downloads from an initial 647K in early July to about 158K by the end of September. Weekly active users, however, showed a positive trend, increasing from 3.2M to around 3.7M over the quarter. Revenue also saw a gradual decline, starting at $6.1K and decreasing to $3.5K.

Granny, developed by Dennis Vukanovic, maintained a stable download rate, beginning with 353K and closing the quarter at 322K. The game attracted a consistent user base, with weekly active users rising slightly from 1.2M to 1.2M over the three months, while revenue remained negligible.

Braindom: Brain Games Test Out from Matchingham Games started the quarter with 517K downloads, which steadily decreased, reaching 227K by the end of September. Weekly active users followed a downward trajectory, dropping from 883K to 418K. Revenue remained relatively stable, fluctuating around $1.6K throughout the quarter.

Finally, Thief Puzzle: to pass a level by TapNation began with 285K downloads, which increased to 373K by early September, before slightly declining to 330K. The game saw a positive trend in weekly active users, growing from 1.1M to 1.2M. Revenue remained modest, hovering around $400 each week.

Overall, these top puzzle games exhibited diverse trends in downloads and user engagement across Latin America in Q3 2024. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2024